Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 27/05/14 9:33
by Martin
el terminator salvation es una PIJA !
Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 14:48
by Magnus87
jaja Anysa que onda ese Sonic con Samba the amigo??

Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 18:08
by dalesalida
Es el Sonic & Sega All-Stars Racing, identico al que hay en el abasto...
Sobre ese arcade iba a preguntar algo a ver si alguno sabe...jugando mi hija la otra vez (casi que va por ese a los juegos del Abasto, y yo tambien a veces la tengo que acompañar jugando que le vamos a hacer...) resulta que se tildó, vino la mina de neverland lo reseteo y en el boot surprise pantalla de WIN XP... que corno tienen adentro esos arcade? o sea el mueble es original no es algo armado con un emu, pero windows?!?!
Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 18:12
by Andres
Las nuevas máquinas de Taito, como las de KOF XIII usan PCs dentro, así que no me sorprende para nada que tenga algo similar.
Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 18:51
by the98
Juajua, tenía que tener Windows para que se cuelgue para lo que fue hecha (correr un arcade)

Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 19:12
by Magnus87
[spoiler]Sega Chihiro - CPU: Pentium III @ 733 MHz, 133 MHz FSB
-System RAM: 128 MB soldered on main PCB
- Media RAM: 512 MB upgradable to 1 GB (DIMM on Media board)
- GPU: Nvidia XChip @ 200 MHz, (derived from GeForce 3), featuring programmable pixel and vertex shaders, hardware T&L, Quincunx FSAA, anisotropic filtering, bump mapping
- Sound: Cirrus Logic CS4630 Stream Processor, Nvidia nForce with 5.1 Dolby Digital decoding
- Media: GD-ROM[/spoiler]
[spoiler]Sega Lindbergh - CPU: Pentium 4 HT 3.0E (3.0 GHz, 1 megabyte L2 Cache, Hyper-Threading, 800 MHz FSB)
- RAM: 184-pin DDR SDRAM PC3200 (400 MHz) 512 MB × 2 (Dual)
- GPU: Nvidia GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0
- Sound: 64 channel, 5.1 ch S/PDIF
- LAN: On board, 10/100/1000 BASE-TX. JVS I/O Connector
- Serial: 2 Channel (can switch one channel between 232C and 422)
- Other: USB port x 4, high-definition output (DVI and VGA out), S-Video out, DVD Drive Support, Sega ALL.NET online support
- Operating System: MontaVista Linux[32]
- Protection : High spec original security module.[/spoiler]
(Usa Linux)
[spoiler]Sega Europa R - CPU: Intel Pentium D 945 (3.4 GHz, dual-core)
- RAM: 8 GB (2x 4 GB modules)
- GPU: Nvidia GeForce 8800
- Other: Compatible HDTV (High Definition), DVD drive support, Sega ALL.NET online support
- Protection: High spec original security module.[/spoiler]
[spoiler]Sega RingEdge - CPU: Intel Pentium Dual-Core E2160 (1.8 GHz)
- RAM: 1 GB DDR2 SDRAM (PC-6400)
- GPU: Nvidia GeForce 8800GS with 384 MB GDDR3 SDRAM (Shader Model 4.0)
- Output: 2 DVI ports
- Storage: 32 GB SSD
- Networking: Gigabit Ethernet (1000BASE-T)
- OS: Microsoft Windows Embedded Standard 2009
- Sound: 5.1 channel HD Audio
- Other: 3 USB ports, Sega ALL.NET online support[/spoiler]
[spoiler]Sega RingWide - CPU: Intel Celeron 440 (2.0 GHz)
- RAM: 1 GB DDR2 SDRAM (PC-5300)
- GPU: ATI Radeon HD 2xxx with 128 MB GDDR3 SDRAM (Shader Model 4.0)
- Output: 1 DVI port
- Storage: 8 GB CompactFlash
- Networking: Gigabit Ethernet (1000BASE-T)
- OS: Microsoft Windows Embedded Standard 2009
- Other: 2 USB ports, 5.1 channel HD Audio, Sega ALL.NET online[/spoiler]
[spoiler]Sega RingEdge 2 - CPU: Intel Core i3 540 3.07 GHz
- GPU: Nvidia GeForce GT 545 GDDR5 with 1GB GDDR5 memory (Direct3D 11.1/OpenGL 4.3)
- RAM: 4GB DDR3 SDRAM (PC3-12800)
- Sound: 5.1 channel HD Audio
- Output: DVI-I, DVI-D, twin display output
- Connectors: JVS I/O connector, 4 channel serial port, 4× USB 3.0, 2× CAN bus
- Networking: Gigabit Ethernet (1000BASE-T)
- Storage: 32GB TDK GBDISK RS3 SSD
- OS: Windows Embedded Standard 2012(Windows 7)
- Media: DVD or USB storage, network delivery (Sega ALL.NET)[/spoiler]
[spoiler]Sega Nu - CPU: Intel Core i3-3220 3.30 GHz
- RAM: 4 GB DDR3 SDRAM (PC3-12800)
- GPU: Nvidia GeForce GeForce GTX 650 Ti with 1 GB GDDR5 memory (Direct3D 11.1/OpenGL 4.3)
- Sound: 5.1 channel HD Audio
- Output: DVI-I, DVI-D, twin display output
- Connectors: JVS I/O connector, 4 channel serial port, 4× USB 3.0, 2× CAN bus
- Networking: Gigabit Ethernet (1000BASE-T)
- Storage: SATA SSD 64 GB, HDD 500 GB
- OS: Microsoft Windows Embedded 8 Standard
- Media: DVD or USB storage, network delivery (Sega ALL.NET)[/spoiler]
[spoiler]Taito Type X/X+ - OS: Windows XP Embedded
- CPU: Intel Celeron 2.5 GHz, 400 MHz FSB (upgradeable to Celeron 2.0/2.8 GHz, Pentium 4 2.0 GHz/2.4 GHz/2.6 GHz/2.8 GHz/3.0 GHz, 400-800 MHz FSB)
- Chipset: Intel 865G
- RAM: DDR266 DIMM 256MB (upgradeable to DDR400 2GB), 2 memory slots
- GPU: (AGP-8x slot) Supported cards include ATI Radeon 9600 SE 128 MB, 9600 XT 128MB, X700 PRO 256MB
- Sound: AC'97 onboard 6 channel audio CODEC
- LAN: On board, 10/100 BASE-TX
- I/O ports: 4× USB port (1.1 & 2.0 compatible), 1× parallel port, 2× PS/2
- Audio inputs: Microphone (stereo pin-jack), line-in (stereo pin-jack)
-Audio outputs: line-out (stereo pin-jack), SPDI/F
- Expansion slots: AGP (used by video card), 2× PCI
- Storage interface: 2 channel Parallel ATA (UATA-100/66/33), 2 channel SATA
- Media: PATA/SATA Hard disk[/spoiler]
[spoiler]Taito Type X7 - OS: Windows XP Embedded
- CPU: Intel Celeron M 600 MHz
- Chipset: Intel 855GME + ICH4
- RAM: 512MiB
- GPU: ATI Mobility RADEON 9550 (128MiB)
- Sound: AC'97 onboard 6 channel audio CODEC
- Storage: 512MB-2GB flash ROM
- Audio outputs: 4 channel speaker[/spoiler]
[spoiler]Taito Type X² - OS: Microsoft Windows XP Embedded SP2 [3]
- CPU: Intel LGA 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400
- Chipset: Intel Q965 + ICH8 (dg31pr +ich7)
- Video output: 640×480 (VGA), 1280×720 (HDTV 720p), 1920×1080 (HDTV 1080p)
- RAM: 667/800 MHz DDR2 SDRAM. Supported capacities 512MB, 1GB, 4GB.
- GPU: PCI Express ×16-based graphics. Supported GPUs include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS)
- Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
- LAN: 1000BASE-T 10/100BASE-TX
- I/O ports: 1x JVS, 4× USB 2.0, 1× serial (max 2), 1× parallel port, 2× PS/2, 2× SATA
- Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)
- Audio outputs: 7.1, SPDI/FX
- Expansion Slots: 1× PCI Express ×16 (used by video card), 1× PCI Express ×4, 2× PCI
- Storage: SATA 3Gbit/sec Hard Drives[/spoiler]
[spoiler]Taito Type X Zero - OS: Microsoft Windows Embedded Standard 7
- CPU: Intel Atom 230 1.6 GHz
- Chipset: MCP7A-ION
- Graphic: nVIDIA GeForce 9400M
- Sound: 5.1ch (HD Audio)
- Storage: HDD: 250GByte ~ 1TByte / SSD: 16GByte
- Memory: 1GByte (DDR2) or 2GByte ~ 4GByte
- FSB: 533 MHz
- USB: 6Ports
- Video: 2Ports (RGB+DVI or HDMI)
- LAN: 1Port (10/100/1000Mbit/s)[/spoiler]
[spoiler]Taito Type X³ - OS: Windows Embedded Standard 7 64bit / Windows XP Embedded SP3 32bit
- CPU: Intel Core i5 2400
- Chipset: Intel Q67 express
- Graphic: AMD RADEON HD 6770
- Sound: 7.1ch HD AUDIO
- Memory: DDR3 2GB
- Storage: HDD 160GB (2.5 inches)
- USB: USB3.0 × 2 group + USB2.0 × 2 group
- Network: 1Gbit/s × 2 port
- Serial: 1 port[/spoiler]
Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 19:38
by ferhound
Al final ganaron los emuladores!

Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 21:01
by Pablo2099
Para los rosarinos en el 2° piso del Shopping del Siglo hay un simil sacoa con muchas boludeces pero una inspección detallada (tenía que hacer tiempo en el centro) me permitió detectar un Daytona para 4 jugadores, y como 6 o 7 Aerocities

pero con títulos bastante regularones.
Re: Locales de Arcade que siguen en funcionamiento en Argent
Posted: 08/06/14 21:41
by dalesalida
Gracias Magnus, ahi busque bien y corre en la config de un sega RingWide y usa Windows Embedded Standard 2009 no xp