La diferencia entre Sony-Microsoft y Nintendo es que las dos primeras tienen otros rubros por lo cual si les va mal no creo que se mande a cortar ninguna cabeza.
Sony fallo con PSP y prácticamente mato fuera de tiempo a PSVita por considerar que las consolas portátiles ya no tenían mercado, perdieron dinero? Por su puesto pero ni los accionistas se calentaron debido a lo que sucedio.
Lo mismo Microsoft con Zune y Windows Phone, uno destronado debido al éxito del iPod y el otro matado antes de tiempo porque no lograban encontrar mercado. Perdieron Dinero? Totalmente pero Microsoft sigue siendo tan rica como siempre.
Los títulos Third Party ayudan bastante cuando no tenes un catalogo que te identifique pero cuando esos titulo ya están en otras plataformas se nota aun mas tu falta de identidad.
Nintendo tuvo las mismas franquicias desde sus comienzos justamente porque son de la casa y es lo que la gente que compra Nintendo quiere. El día que Nintendo deje de hacer Hardware, esa gente se va a distribuir según los exclusivos de las otras empresas.
Volviendo a Sony
PlayStation: Sony Promises Exclusive First-Party Games, New IP, and Strengthening Existing Ones
During Sony's Corporate Strategy Meeting and Investor Day events, the company's executives talked about the PlayStation strategy for the next three years.
Giuseppe Nelva on May 22, 2018 1:17 AM
Share Tweet
Today Sony hosted its Corporate Strategy Meeting and IR Day events in Tokyo, Japan, and the company’s executives had quite a few interesting elements to share about the upcoming plans for the PlayStation business.
First of all, President and CEO Kenichiro Yoshida explained Sony’s mid-term corporate strategy over the next three year, which means until March 31st, 2021. For the Game & Network Services business segment, which includes PlayStation and PlayStation Network, we hear that the plan is to be connected with both users and developers with PlayStation 4 as the core of the business.
The basic strategy going forward is to further expand PlayStation Network, which has become one the world’s leading network services with more than one trillion yen in annual sales and over eighty million monthly active users.
Sony is aiming to grow the subscriber base of PlayStation Plus (we recently learned that the service passed 34.2 million paying subscribers), and increase user engagement for the PlayStation Network measured by login frequency and time spent on the platform (in fiscal year 2017 PS4 users clocked more than 800,000,000 hours of gameplay per week). This is also achieved by encouraging more people to use PlayStation VR, PlayStation Now, PlayStation Vue, and PlayStation Music.
Last, but not least, the house of PlayStation aims to strengthen its IP portfolio by creating new IP and utilizing existing ones for its first-party games, on top of harnessing growth opportunities in areas which include additional content for games.
This was also echoed later during the IR Day Presentation by Sony Interactive Entertainment President & CEO John Kodera, who mentioned that strengthening first party-games isn’t just a matter of creating new IP, but also pushing existing successful ones. That being said, more exclusive games are coming, with the company aiming to enrich and utilize its exclusive titles portfolio. The three years included in the strategy plan mentioned above are the time to flex in preparation for a further leap towards future growth.
Since the PS4 is now entering the final phase of its life cycle, which could cause unit sales to gradually decline, recurring revenues from subscription services like PlayStation Plus can mitigate that effect of the platform’s life cycle, stabilizing the profit structure.
Challenging areas of the business include PlayStation VR, which is itself growing, but the overall growth of the whole virtual reality market remains below the expectations of the industry. The mobile label ForwardWorks is also in a similar situation due to delays in the release of games, and the fact that the business is still in its infancy, which means that investment is required before it takes off. Going forward, Sony will aim for stable growth with a realistic outlook for these businesses, alongside PlayStation Vue.
Interestingly, Kodera’s presentation ended mentioning that in the era of the original PlayStation, the company aimed to sell millions of units, now they aim to engage millions of monthly active users.
If you’re interested in reading more about PlayStation’s financial performance, you can check out our article dedicated to the results of the past fiscal year. You can also see the relevant slides of Kodera-san’s presentation below, including interesting data and graphs.
Fuente:
DualShockers
y por parte de Microsoft
Microsoft compra cinco estudios y los hace Xbox first-party
Playground Games confirma su adquisición y Ninja Theory es la sorpresa. Todos se unen bajo el paraguas de Microsoft Studios.
Microsoft ha tirado la casa por la ventana este año y en su previa al E3 ha anunciado por todo lo alto la adquisición de hasta cinco estudios de desarrollo, que pasan a formar parte de su división para la creación de videojuegos. Las cinco empresas son Initiative (de nueva fundación en Santa Mónica), Undead Labs (State of Decay), Compulsion Games (We Happy Few), Ninja Theory (Hellblade) y Playground Games (Forza Horizon 4). Ahora todos harán juegos exclusivos para Microsoft como parte de su oferta first-party.
Evidentemente estudios como Undead Labs y Playground Games ya trabajaban en exclusiva para la casa de Redmond, pero ahora lo harán dentro de su organización. El caso del estudio inglés es de especial interés, pues recientemente ampliaron oficinas para hacer un juego de mundo abierto fuera de las carreras de Forza, algo que ha confirmado el cabecilla de Xbox Phil Spencer en la conferencia (los rumores llegan a sugerir que es el nuevo Fable).
El movimiento no solo implica la solicitada creación de nuevas exclusivas para Xbox y Windows 10, sino, junto al anuncio de nuevas consolas y plataformas en desarrollo, la reafirmación del compromiso de Microsoft con los videojuegos a largo plazo, lo que sin duda siempre son buenas noticias.
Fuente:
Gamereactor