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Video quality is also an issue. This player was released during the CRT days yet was limited to either 480i or 480p output – both of which utilized scaling resulting in softer, less attractive output. 480p should have been razor sharp but, even with the included “sharpness” setting, the image looks processed and ugly. The results are even worse when 480i output is paired with a scaler as it becomes difficult to to maintain sharp pixels in a low resolution title when scaled to 480i.
The last real issue centers on input lag. Even on a real CRT, games simply didn’t feel as responsive as they should when running through the player. Mario just wasn’t as responsive as on an actual GBA and that made playing the games less enjoyable.""
""Ultimately, nothing felt quite right yet there was nothing that could be done – patches were not available on consoles and the disc was never updated. We were stuck with this software and left with a sub-par solution. In comparison, Nintendo’s own Super Game Boy ran rings around the Player with full 240p output, responsive input, and plenty of options. It was a fantastic way to play Game Boy games while the Player couldn’t even compare to a decent emulator.
Things improved a bit when the GameCube loading software SWISS added 240p support for the Game Boy Player. Improved image quality and less frequent skipping (due to a change in refresh rate) helped create a more enjoyable experience. Yet, it was still dull looking and relatively laggy.
Now, though, there is a proper solution. That solution is Game Boy Interface.
You can find it at the above link and it’s excellent. Each and every problem has been dealt with and the end results are exactly what I had hoped for almost 13 years ago. It’s fast, responsive, and beautiful. You can see it in action in the video I’ve put together alongside this piece. The creator, Extrems, seemingly worked on the SWISS software as well. It’s nice to see an active GameCube homebrew community still alive and well today.
There are three versions available (standard, low latency, and ultra low latency). The standard version offers a number of additional features including zooming but I prefer the ULL version. This version runs at a refresh rate remarkably close to a real GBA screen and, as such, runs at the correct speed without any frame skipping. It also produces less than 1 frame of input lag resulting in a very responsive experience.""
Saludos


